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Simulations in Archaeology

Edited by Jeremy A. Sabloff

Simulations in Archaeology1981. 356 pp., 42 figures, 1 map, 15 tables, notes, references, index, 6 x 91981. 356 pp., 42 figures, 1 map, 15 tables, notes, references, index, 6 x 9

This book aims to clarify the reasons for using systems models and computer simulations in seeking to understand dynamic cultural patterns. Computer simulations grow logically out of the steps taken by archaeology in the past century: from random data collection to cultural description, proceeding through chronological ordering to interest in process, and finally to systems construction. The chapters cover simulations within the framework of four case studies, from site abandonment in Wetherill Mesa, Colorado, to urban growth and decay in ancient Rome; from hunting and gathering to agriculture, and from feudalism to capitalism. The contributors use critical mathematical tools to describe cultural processes, construct and evaluate simulation models, and explore the potential of archaeology’s unique data in the study of long-term cultural change.

IMPORTANT NOTICE || August 1, 2015

This volume is available. SAR Press is moving our order fulfillment to UNM Press and new orders will be delayed by several weeks. Until they are up and running, new book orders can be emailed to press[at]sarsf.org or faxed to (505) 954-7241. We will forward your orders to UNMP. Thank you for your patience.

Contributors: Mark S. Aldenderfer, James A. Bell, Kenneth L. Cooke, Linda S. Cordell, Richard H. Day, Gilbert W. Low, Colin Renfrew, Jeremy A. Sabloff, Ezra B. W. Zubrow

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